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Scientists solve abominable mystery of when flowers originated

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Flowers, Scientists, Charles Darwin, Abominable mystery, Flowering plants, Science and Technology news

London: A team of scientists from Britain and China has claimed to have solved what Charles Darwin called the “abominable mystery” of when flowers originated.

 

 

Flowering plants likely originated between 149 and 256 million years ago, said the study published in the journal New Phytologist.

 

 

The study shows that flowering plants are neither as old as suggested by previous molecular studies, nor as young as a literal interpretation of their fossil record.

 

 

“The discrepancy between estimates of flowering plant evolution from molecular data and fossil records has caused much debate. Even Darwin described the origin of this group as an ‘abominable mystery’,” explained lead author Jose Barba-Montoya from University College London.

 

 

 

Scientists solve mystery of when flowers originated:

 

 

“To uncover the key to solving the mystery of when flowers originated, we carefully analysed the genetic make-up of flowering plants, and the rate at which mutations accumulate in their genomes,” he explained.

 

 

Through the lens of the fossil record, flowering plants appear to have diversified suddenly, precipitating a Cretaceous Terrestrial Revolution in which pollinators, herbivores and predators underwent explosive co-evolution.

 

 

Molecular-clock dating studies, however, have suggested a much older origin for flowering plants, implying a cryptic evolution of flowers that is not documented in the fossil record.

 

 

“In large part, the discrepancy between these two approaches is an artefact of false precision on both palaeontological and molecular evolutionary timescales,” said Professor Philip Donoghue from the University of Bristol in England.

 

 

The new findings underline the power of using complementary studies based on molecular data and the fossil record, along with different approaches to infer evolutionary timescales to establish a deeper understanding of evolutionary dynamics many millions of years ago.

 

 

Entertainment

Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists

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PureWin Online Betting

The State Scores Extra High on Gaming-Friendly Industry Index

Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.

The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports

Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.

All for the Tourists

The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.

“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.

To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.

Meghalaya Reaches Out to a Vast Market

With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.

Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).

Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.

Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.

Local Citizens will Still have Their Teer Betting

Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.

Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.

The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.

If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.

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