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India to host Kabaddi World Cup in October

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kabaddiMumbai:India will host 12 teams in the Kabaddi World Cup scheduled to take place in October, the International Kabaddi Federation (IKF) announced on Sunday.

The United States, Canada, UK, Australia, Iran, Poland, Pakistan, Bangladesh, Korea, Japan and Kenya, apart from hosts India, are set to take part in the competition for the top honours.

Kabaddi became a part of Asian Games in the year 1990 and India has won all the gold medals since then.

“The International Kabaddi Federation is immensely proud that Kabaddi is growing in popularity so fast and is all set to breakthrough on a global stage with the 2016 Kabaddi World Cup scheduled in India. We are committed to nurturing the sport across the globe,” Janardan Singh Gehlot, president of IKF said.

“The phenomenal success of Pro Kabaddi and the participation of players from around the world is a testament to kabaddi’s promise as a global sport. We are delighted and proud to have India host 12 countries for the 2016 Kabaddi World Cup,” Gehlot added.

Mohammad Raza Maghsodlou, vice president of the Asian Kabaddi Federation and secretary of Kabaddi Federation of the Islamic Republic of Iran, stated that the 12 participating countries are already engaged with training and other preparations for the World Cup.

“Iran sees a global future for Kabaddi. Of course, the team from Iran is very good and we will participate with a view of lifting the 2016 Kabaddi World Cup,” Maghsodlou said.

Significantly, the Iranian team gave the Indian side a close fight in the final of the 2014 Asian Games Kabaddi competition. Several Iranian players are star performers at the Star Sports Pro Kabaddi league and much sought after by the league franchises.

IKF officials point out that they are taking special care to ensure that the selection of the participant teams for the World Cup is representative of every Olympic geography.

Star Sports will be the official broadcaster of the World Cup.

Entertainment

Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists

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PureWin Online Betting

The State Scores Extra High on Gaming-Friendly Industry Index

Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.

The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports

Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.

All for the Tourists

The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.

“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.

To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.

Meghalaya Reaches Out to a Vast Market

With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.

Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).

Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.

Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.

Local Citizens will Still have Their Teer Betting

Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.

Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.

The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.

If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.

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